Poison damage is scaled by:Version Changes 3. To push the Damage even further, try to get Poison deals Damage faster modifier. You scale Caustic Arrow ' s Poison Damage, which originates from its hits. Ring: (12-15)% to Damage over Time Multiplier. Your first ring should be a Mark of Submission. This stat is additive with other sources of damage over time multiplier. Thanks for the information. Cobalt Jewel. If you hit alt and look at the tags of the "damage over time" you'll see that the only one is "damage". From Path of Exile Wiki. 34% increased Fire Damage +47 to maximum Energy Shield. Energy Shield: (29-33) Requires Level 70, 46 Str, 59 Int (14-18)% increased Damage over Time: 70: 46: 59 (108-124) (29-33) (14-18)% increased Damage over Time: Energy Shield/Evasion. I checked in-game as well. so lets say 1000 base dmg and 100% increased dmg from gear and 100% from passives. One Hand Melee, One Hand Ranged, Two Hand Ranged. Only physical damage hits can inflict bleed. +30% to Critical Strike Multiplier with Daggers 0. +10% to Damage over Time Multiplier if you've Killed Recently. If Fragile Bloom says 10% Increased Damage Taken, it means that you take 10% Increased Damage Taken from hits and not. Some of them can be crafted. (when talking poison) +% damage over time multi. The default 150% Crit Multiplier is not affected by this. The right bow base is any bow that has high Attacks Per Second, such as a Short Bow, Grove Bow, or Thicket Bow. You don't go for flat added chaos damage, you scale damage by multiplier, duration (more shockwaves) and trap throwing speed (more shockwaves. Projectiles deal (15-20)% increased Damage with Hits and Ailments for each Enemy Pierced. Gloves: Socketed Gems deal 30% more Damage over Time. Edit. So in your example, it would be a 1. 30 Weapon Range: 1. However, it can be further altered by modifiers that explicitly affect Damage taken or Damage. Your Poison Damage stacks with your Bow's Physical and Chaos damage. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent +0. You would need to start with +1 all skill gems AND dmg over time multiplier. Skill that are strictly damage over time-based, such as Desecrate, cannot crit. News Diablo IV Diablo III Diablo II Path of Exile Lost Ark Last Epoch Torchlight Infinite. Whoever said a sword couldn't channel magic just as well as a wand, anyway? 497. Thus, the legacy version can have a combined +(36-44)% to Damage over Time Multiplier while affected by Malevolence , but the current version cannot. GhostwheelX. Posted by. AngieMS2. Spell Suppression has to be at 100%, always. Amethyst Ring Requires Level 49 + (17-23)% to Chaos Resistance + (8–12)% to Fire Damage over Time Multiplier. Scenario 2 would be adding to the "increases" part of the formula (even though that mod says "Damage Over Time", it's still just an increase. com +(8-12)% to Chaos Damage over Time Multiplier * damage, chaos of the Elder: Req. We received many questions in response to these posts and. It lasts 4 seconds by default, and has a maximum effect of 40% which is unaffected by modifiers to its effect. Different DoT multipliers are additive with each other, even if they apply to different types and sources of damage over time, so long as they apply to the DoT in question; the damage over. How do you craft one? It's one of the corrupted essences - Essence of Delirium. 15% increased Skill Effect Duration. of the Order, Suffix, Global. Quiver: 25% increased Effect of your Marks. Meaning that a fire dot multiplier will only be useful if: 1) You have a high enough crit chance. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. % to Chaos Damage over Time Multiplier damage chaos: one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0: of the. Melee combat in Path of Exile 3. Your best modifiers are Damage over time Multiplier followed by any generic increases to Chaos Damage. Linosaurus • 2 yr. Attack Skills deal 30% increased Damage while holding a Shield. Bleed doesn't scale with ailment duration. Upgrades a normal item to rare or reforges a rare item, guaranteeing one property. 16. (24-28)% to Chaos Damage over Time Multiplier: bow 1000 two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 100 +(24-28)% to Physical Damage over Time Multiplier: bow 400. news Tattoos & Warriors, the Best Value in Trial of the Ancestors+(16-20)% to Chaos Damage over Time Multiplier with Attack Skills: quiver_basilisk 500: of the Hunt: 80 +(21-25)% to Chaos Damage over Time Multiplier with Attack Skills: quiver_basilisk 500: of the Hunt: 80: You have Chilling Conflux for 3 seconds every 8 seconds: helmet_basilisk 500: of the Hunt: 68 +(11-15)% to Cold Damage over. Linosaurus • 2 yr. + (28–30)% to Fire Damage over Time Multiplier. Any hypothetical future modifiers giving increased/reduced or more/less Fire Damage over Time Multiplier will follow the standard way those modifiers work, adding a % of the total. Skill points 2. They are paired up with higher values of "increased" modifiers, that are less specific. +3% to Damage over Time Multiplier for Bleeding per Endurance Charge +50 to maximum Life 40% increased Physical Damage with Skills that Cost Life Attacks. Damage over time (often refered to as DoT) is a damage inflicted continuously over a period of time. 10% of Armour also applies to Chaos Damage taken from Hits. 16. 2) The skill you are using can crit and either deals DoT dmg or can Ignite. Cold-Blooded Killer. Two Hand Melee. In practical terms, damage over time multiplier tends to be strictly better than increased damage, as you're likely to pick up much more increased damage. (Burning Damage, Unbound Ailments and Deadly Ailments, Added Fire Damage) - Exceptional Gems (Enlighten, Empower) - Watcher's Eye (#% to Damage over Time Multiplier while affected by Malevolence) - Rings (Polaric. 4), up to 3899. 22. Viper Strike Viper Strike Attack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana You'll want to prioritize any "over time multiplier" over %increased damage. But does NOT scale with modifiers to. From patch notes: Fire, Cold, Physical, and Chaos Damage over Time Multiplier modifiers on Jewels now have values of +6-8% (previously +3-4%). Instead, it now rolls +12-15% to Damage over Time Multiplier on Rings, and “Hexes you inflict have +10 to maximum Doom” on Amulets. 1+1. Damage Over Time Mastery. They work the same way as Non-ailment chaos damage multiplier, they’re additive with one another but multiplicative as a whole. Rings - OPAL RINGS with elemental damage catalysts + essence of anger = 70% increased fire damage with each ring, you can also use essence for dot multi as u/jeodev mentioned. Use it when you have the essence drain on an enemy. If someone rolls a. This means ignites deal 50% more fire damage per second and have ~33% less duration. 13. Poison is an infinitely stackable Chaos Damage over Time that has a base duration of 2 seconds. Life Mastery - 10% Increased Maximum Life/10% Reduced Life Recovery Rate - lowering your Recovery Rate is hardly noticeable, and having more Life is always useful. If it meant anything beyond or relating to the cap other than your final effective number, it would say something about it. Add chaos mods with seed crafting to get +1 to Level of all Chaos Spell Skill Gems and +#% to Chaos Damage over Time MultiplierMain Hand. Most physical damage comes from weapon attacks, but some spells deal physical damage as well. 5) = 200. Continued channelling adds layers of. While a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Cold Damage over Time Multiplier +(19–20. Both have no useful tags to force them out and should be rolled first. for 10% to do triple damage this is instead (0. They often deal damage while moving, making them especially effective at. Amulet: +10% to Damage over Time Multiplier. Paradoxica Vaal Rapier One Handed Sword Physical Damage: 22-87. 2x Orb of Alchemy. Bonuses from the Damage Over Time Mastery can be allocated for one passive point after. 80 Noxious catalyst should work if its phys/chaos dot. Righteous Fire is a Spell Skill which when activated grants a Buff that Burns you, and all enemies within the radius. I could see more bows going up to 80-100% increased poison damage, and all CDOTM are up to 40% and only crafted as well. That makes sense, but I'm wondering if any catalyst will work for the general DOT/DOTM damage. Anointments on equipment take up the enchantment slot. Create Guild – Flyff Universe. Every 10 points of strength give a 2% bonus to physical damage from melee attacks. 4-144:. "No longer grants increased Fire Damage; Life Generation increased from 1% to 1. (30–40) % increased Damage over Time Adds (17–19) to (23–29) Chaos Damage to maximum Life % to Chaos Resistance. 00%Effectiveness of Added Damage: 60%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. Thirdly: all sources of increased: fire damage, burning damage, damage over time, elemental damage. A character's base damage. It does not grant a. The EO 40% More modifier, on the other hand, scales all other damage and isn't additive with anything. 45 Attacks Per Second and Chaos Damage over Time Multiplier is better than a bow with just 1. 10% Increased can never be more than a 10% increase in damage, 50% increased is 150% for the calculation, not flat 50%. they stack. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 2% increased Area of Effect You and nearby allies. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0. if you deal 100 base damage with 10% chance to deal double damage then you have a 90% chance to do 100 damage and 10% to do 200 damage so on average it is (0. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online. Critical strikes are rolled on a per-action basis, not per-target. Cost & Reservation Multiplier: 120% Cooldown Time: 0. GodlessCruelty Dominus • Additional comment actions. Perfect Agony is a keystone passive skill that causes a percentage of modifiers to Critical Strike Multiplier to apply to Ailments in the form of damage over time multiplier, but reduces damage dealt with hits. 4x Chaos Orb. No, doesn't scale with Spell Damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. 12 +(19-23)% to Chaos Damage over Time Multiplier * damage, chaos Deteriorating Req. 85% more damage over time to skills. Impresence Onyx Amulet. "Adds xx to xx (Cold) Damage" and similar "adds damage" modifiers does. It was. Resistances reduce damage taken, and are normally capped at 75%. of course, i'm over simplifying here, you can really see the breakdown in POB, when you mouse over the Skill Damage over Time box, POB will tell you where they get their numbers from. 5. 3 * 1. Experimenter’s Quartz flask of Warding . This a list of anointments that can be applied to amulets or Blight unique items. 0. Certain DoTs are easier to scale because they cheat and allow scaling through other means like spell damage. Item. FFXIV New Minions 6. 16. Path of Exile Wiki is a. I'd like to craft a vile arrow quiver with the following stats: Hunter influence. Belt: +50% to Chaos Resistance. + (28–30)% to Fire Damage over Time Multiplier. + (31–35)% to Fire. Use your Crafting Bench to craft ‘+#% Chaos Damage Over Time Multiplier’ (check two tasks before to see how to unlock this modifier for your Crafting Bench) Pleaso note: There’s a chance to simultaneously. (16-18)% to Damage over Time Multiplier * damage +# to Accuracy Rating (Global) Physical and Chaos Damage over Time Multiplier - Rank 3 +(25–27)% to Physical Damage over Time Multiplier: 8x Orb of Alteration: Two Hand Melee: Betrayal Unveil Physical and Chaos Damage over Time Multiplier - Rank 1 +(28–30)% to Physical Damage over Time Multiplier: 2x Orb of Alchemy: Two Hand Melee: Betrayal Unveil Use Deafening Essences of Woe until Tier 2+ Damage Over Time Multiplier. Amulet: (6-7)% Chance to Block Spell Damage. Auras 4. Some important key stats include; +1 Fire or Spell Skill level, increases to Fire, Minion, or Burning Damage, and Fire or. I'm talking about tags like increased posion damage, increased damage over type, increased ailment damage etc. ] No longers grant 40% increased burning damage. Damage over time multiplier Fire damage over time multiplier Thanks Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. Getting the helm enchant helps its 40% increased damage. Your damage is now 100 * 1. Its a multiplier, so its multiplicative to base damage. 8% increased Accuracy Rating with Wands. 22 Trial of the Ancestors with Maxroll Crafting Guides. 0 beta. Unique Jewels. Most physical damage comes from weapon attacks, but some spells deal physical damage as well. Gem Skill Gems. Fire and Cold Damage over Time Multiplier - Rank 1. Your "Chaos Resistance" is the final total. ago. of the Order, Suffix, Global. It does not grant a bonus to your character, but to skills in sockets connected to it. As of current build of the game, all chance to bleed are grant to the weapon as local mod, or the chance is specific to the attack. 2) * 1. ago. 43) Weapon Range: 120 Requires Level 62, 212 Dex +(15-25)% to Global Critical Strike Multiplier +(10-20) to Dexterity (200-260)% increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% More Damage with Arrow Hits at Close. ; No longer grants 25% increased Damage with Bleeding or Bleeding you inflict deals Damage 5% faster. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time). Fleffle • 3 yr. This is a ~1/151 chance. Add a Comment. This a list of. 92% of Life per second +26% to Damage over Time Multiplier +20% to Fire Damage over Time Multiplier +106 to maximum Life 20% increased effect of Non-Curse Auras from your Skills +1 to Level of all Skill Gems +1 to Level of all Fire Skill Gems. “Damage over time multiplier” is a stat that affects damage over time. +15% to Damage over Time Multiplier. Add a Comment. That would be great, do you have any sources for this as I though 3. Betrayal Unveil. Lv. Step 2. Physical and Chaos Damage over Time Multiplier – Rank 2. . Steady Torment is a notable passive skill only found on a Cluster Jewel,. Every 10 points of strength give a 2% bonus. g. +(24–28) % to Cold Damage over Time Multiplier damage elemental cold: two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 400 default 0: of the Order: 60: Suffix +(44–48) % to Fire Damage over Time Multiplier damage elemental fire: bow 0 staff 1000 two_hand_weapon 400 default 0: of the Order: 60: Suffix +(24–28) % to. Payment: PayPal, Skrill, Cryptocurrencies. It was discovered through player testing or datamining. Noxious catalyst should work if its phys/chaos dot. If you stack more Cold DoT, for example 2 separate sources of 15%, it’ll then become 30% as whole. Similar to the fresh attack, Ignite Clusters added in Trial of the. g. Instead, it now grants +12% to Fire Damage over Time Multiplier. Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value 30% less Damage with Hits [1] Your foes will beg not for their pitiful lives, but for a quick, merciful death. 64However, I do not know if getting "Increased damage with poison" is better than "Chaos damage over time multiplier". Righteous Fire scales with modifiers to Fire Damage, Damage over Time, Fire Damage over Time Multiplier, and Spell, Fire, or AoE skill Level as well as your combined Life and Energy Shield. Path of Exile item and currency. Buy an Item Level 82+ Engraved Wand or Imbued Wand with Fractured + (24-26)% to Damage over Time Multiplier off of trade. It is the rarest damage type and the hardest to get resistance against. Cold Damage over Time Multiplier PoE. Lategame, you will want a +2 Amulet with Cold Damage over Time Multiplier and Life. Amulet: +10% to Damage over Time Multiplier Ring: Hexes you inflict have +5 to maximum Doom Belt: +50% to Chaos Resistance during any Flask Effect Right click. More Damage is a multiplier for itselfs and affects your base damage as well as your "increased dmg" from gear/passives. 2x Orb of Alchemy. The total fire damage inflicted by one instance of ignite remains the same after these adjustments, but the. The new skills deal Phys DoT, just as how some Fire skills like Searing Bond, Righteous Fire and Scorching Ray. 14 Ultimatum - the learning process for this recipe is the same as it was in 3. It works on the hit but the hit doesn't equal the poison damage that way. I'm ignoring your damage types and assume you're using a melee. 2x Orb of Alchemy. Previous Next. +% damage +% chaos dmg +% poison dmg +% damage over time. This means that in some cases, these Damage over Time effects could be more dangerous, as player mitigation won't apply to both the hit and then the resultant damage over time effect. AFAIK it's. I'm trying to understand how Toxic Rain Damage is calculated, what to look for to increase its damage in terms of the bow stats. imagine 100 dps, 50% increased spell damage, and 50% damage over time multiplier. 0: Now grants +20% to Chaos Damage over Time Multiplier (was previously Non-Ailment Chaos Damage over Time Multiplier). First I thought increases and reductions to fire damage wouldn't affect the ignite but then I saw that the ring has a fire damage over time multiplier on it, implying that fire + chaos modifiers are able to. Boots+6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies 15% increased Bleeding Duration 15% increased Poison Duration . The Damage with Ailments mod gives an increase to the damage over time portion, not the hit portion. 22. The increased Damage over Time has changed to 15% (up from 10%). There is. This build deals Chaos Damage throughout the entire leveling process, so the most common mistake is using the wrong type of Bow. Several things roll here, and. Please consider helping keep the wiki up to date. Note that this is more damage stat, meaning it is a multiplier to overall damage. If you overflow you'd go negative or 0. Reply reply. Gloves is an item class of armour pieces that can contain up to 4 sockets. 4 multiplier. Impale Damage dealt to Enemies Impaled by you Overwhelms 20% Physical Damage Reduction 3. Shtrak January 11, 2022, 11:04am #8. Recommended affixes: (5-7)% increased maximum Life (6-8)% Chaos Damage over Time Multiplier Optional affixes: (4-6)% Damage over Time Multiplier Damaging Ailments deal damage (4-6)% faster. Global damage is sometimes referred to as generic damage. Cold Damage: PoE has ailments associated with each damage type. Cane of Unravelling Ezomyte Staff Warstaff Physical Damage: 53-160 Critical Strike Chance: 7. Betrayal Unveil. Its only "additive" with other multipliers Say you have 100 dps, you have a total of 50% increased dps (all increased modifiers added up), and 30% total DoT multiplier(all multipliers added up)In our 3. 50 Attacks Per Second. The beams deal physical damage and inflict a physical. 5% faster Supported Skills have +55-83% Damage over Time Multiplier for Ailments from Critical Strikes This is a Support Gem. the best modifiers are (Fire) Damage over Time Multiplier. Jun. Edit: Finally found out how to make big text, neat. PoE Planner - Updated Passive Trees for 3. Gem Crit; Bear Trap Bear Trap Trap, Spell, Duration, Physical Level: (1-20) Cost: (6-23) Mana Cooldown Time: 4. 13 and 3. 00% Effectiveness of Added Damage: 180% Requires Level 12 Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. It now causes Damaging Ailments to deal damage 15% faster (previously 10%). It periodically activates while attached, gaining stages that raise the damage. Damage reduction only affects physical damage. 5% increased Movement Speed while holding a Shield. In 3. +(16 - 23)% to Cold Damage over Time Multiplier +(9 - 12)% to Cold Damage over Time Multiplier: 6: Veiled +(24 - 32)% to Cold Damage over Time Multiplier +(13 - 16)% to Cold Damage over Time Multiplier: 2: Veiled +(33 - 40)% to Cold Damage over Time Multiplier Best. UPDATE for PoE 3. The class is capable of reliably generating said Power Charges without needing to trigger on-kill effects, using Forbidden. If your question is answered, please reply saying either Answered or Thank You. Life and 2 damage mods are selling for 10C. Log In Create Account Contact. +(18-22)% to Damage over Time Multiplier while affected by Malevolence are changed to +(18-22)% to Damage over Time Multiplier while affected by Malevolence in version 3. 67% DPS upgrade. Join. 2 * BASE_DAMAGE. Multiple copies of the same oil are additive. 0. Base duration is 4. They often deal damage while moving, making them especially effective at surviving tough situations. Log In Create Account Contact Support. 8. Two Hand Melee. well you can pray for alteration/regal spam for these 2 mods to show up on a magical or rare item. 2%; Fire Damage over Time Multiplier increased from 6% to 10%; 1. Option 1, take the Increased Damage. Saffell's Frame Is the go-to choice here. UPDATE for PoE 3. For starters, aim for a single Level of Skills, Life and Cold Damage over Time Multiplier. But as a general rule sources of 'increased' damage are highly accessable (items, passives) and though for a character with lets say 300% increased dmg already in a build, 30% from your example is 10% overall boost (it adds up to 300% for result 330% multi from 1 x 3. They can also create more jewel sockets which can support smaller cluster jewels. 80 +(13-16)% to Chaos Damage over Time Multiplier * damage, chaos of the Elder:. 8. It's probably an oversight that it's not listed on the essence but regardless of the source the actual mod will have a tag hidden it not. 00% Effectiveness of Added Damage: 260% Requires Level 4 Throws a trap that damages and immobilises a single enemy for a duration based on how much damage. Defeat metamorphs in maps. Path of Exile item and currency. +10% to Damage over Time Multiplier if you've Killed Recently. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Spell example: base damage is 100, rate of fire is 1 spell per second, "clip size" is 1, you have 10 second. you probably have hundreds of it damage over time mulitplier is harder to come by, and in smaller ammounts. We recently shared two Development Manifestos that discussed changes to Damage Over Time coming in the 3. If you had 50% increased fire damage and then got another 10% increase, your DPS would go from 150% of normal to 160% of normal. imagine 100 dps, 50% increased spell damage, and 50% damage over time multiplier. 6% increased Attack Speed while Leeching. +5% to Physical Damage over Time Multiplier while wielding an Axe or Sword. jewdas12. It now provides "Nearby Enemy Monsters' Fire Resistance against Damage over Time is -20% while you are Stationary. Thus, no catalyst will help it. Fire and Cold Damage over Time Multiplier - Rank 1. Bleed only scales with physical damage, and has no uniques to change that. +45% to Damage over Time Multiplier. The right bow base is any bow that has high Attacks. FFXIV A Boy’s Errand. You can also get lacking Attributes or Resistances here. also the pillars of lightning in the vinktar square map. 80+(18-22)% to Damage over Time Multiplier while affected by Malevolence are changed to +(18-22)% to Damage over Time Multiplier while affected by Malevolence in version 3. maybe the voltaic arcs in the minotaur's arena as well now that i think. Shield: +15% Chance to Block Spell Damage while on Low Life. Path of Exile November Events tenkiei - October 26, 2023. Amanamu's Gaze Ghastly Eye Jewel Requires Level 40 +(5-10) to all Attributes Minions have +6% to Damage over Time Multiplier per Ghastly Eye Jewel affecting you, up to a maximum of +30% The Liege of the Lightless seeks dominion over the surface dwellers. In game the modifier will be labeled global or will just say increased modifier without specifically labeling attack or spells. +# to level of all Chaos Skill Gems +# to Maximum Life (at least 50) #% to Chaos Damage over Time Multiplier +# to Strength; Anoint. The Non-Ailment Chaos Damage over Time Multiplier has changed to 10% (up from 8%) and now became Chaos Damage over Time Multiplier. 2 to your damage number. (25–27)% to Chaos Damage over Time Multiplier: 8x Orb of Alteration: Unveil: Physical and Chaos Damage over Time Multiplier - Rank 1: of the Order, Suffix, Global: Two Hand Melee: JunDamage Physical Damage (including physical damage over time multiplier) Damage over Time Bleeding Damage. Dread Banner has 100% increased Mana Reservation Efficiency 2. I'm not talking about damage types. 5. Support gems Common pitfalls: 1. Its only "additive" with other multipliers Say you have 100 dps, you have a total of 50% increased dps (all increased modifiers added up), and 30% total DoT multiplier(all multipliers added up) In our 3. The notable grants increased physical damage with axes or swords, as well as increased. Fleffle • 3 yr. 15% increased Duration of Ailments on Enemies. Pure damage over time is the easiest to scale. Critical strikes inherently have a 100% chance to ignite. PoE Chilled Ground Debuff Unaffected Immune 3. Cold damage does not have a damage dealing ailment, so only has Cold DoT/Multi. 5% reduced Duration of Ailments inflicted with Supported Skills Supported Skills have +0. In order to be consistent with other item slots, bows now use one-hand Damage Over Time Multiplier values. 5. 0 Patch Notes, we unfortunately missed two notes: one related to armour-based shields and one related to the Veiled Modifier Damage Over Time Multiplier Bow Craft. on Feb 28, 2021, 12:43:29 PM. 8. It hits the enemy, converting physical damage to chaos damage, and applies poison, dealing chaos damage over time based on the combined physical and chaos damage dealt. From patch notes: Fire, Cold, Physical, and Chaos Damage over Time Multiplier modifiers on Jewels now have values of +6-8% (previously +3-4%). Lategame, you will want a +2 Amulet with Cold Damage over Time Multiplier and Life. 4 / 4. So each time a creature uses a skill, the critical strike roll is made once and only. Fire and Cold Damage over Time Multiplier - Rank 1. 5% to Cold Damage over Time Multiplier 0. Instead, they can now roll "Critical Strike. 70 secCritical Strike Chance: 5. Damage over Time: DoT builds have high "DPS uptime". Critical strikes are rolled on a per-action basis, not per-target. The table below displays the available modifiers for items such as Rusted SwordRusted SwordOne Handed SwordPhysical Damage: 4-9Critical Strike Chance: 5. The damage can be mitigated down to 0, but can never be negative. Not all of them. Lowering cold resistance has no effect on ignite damage. 8. 5. Stats Tags; of Acrimony: 44 +(7-11)% to Damage over Time Multiplier with Attack Skills: dot_multi; damage; attack; of Dispersion: 55 +(12-15)% to Damage over Time Multiplier with Attack SkillsAdditionally, burning damage modifiers apply to ignite, since 'burning damage' simply means fire damage over time. 9x100)+ (0. Previous. pair it up with maximum life and resistances, increased area of effect or damage over time multiplier. So if you have 50% increased chaos damage, 15% increased damage over time, and 20% increased damage over time with bow skills, you have a total increased damage. This is partially so that Poison builds have a few interesting new options, but mostly to make those passives and items less painful to read. These jewels extend the skill tree by creating new clusters of nodes, which can contain basic nodes, notable skills, and even keystones. 22. 5) = 200.